Monday, September 29, 2014

300

300



300 is a 2007 American fantasy war film based on the 1998 comic series of the same name by Frank Miller and Lynn Varley. Both are fictionalized retellings of the Battle of Thermopylae within the Persian Wars. The film was directed by Zack Snyder, while Miller served as executive producer and consultant. It was filmed mostly with a super-imposition chroma key technique, to help replicate the imagery of the original comic book.
The plot revolves around King Leonidas (Gerard Butler), who leads 300 Spartans into battle against the Persian "god-King" Xerxes (Rodrigo Santoro) and his invading army of more than 300,000 soldiers. As the battle rages, Queen Gorgo (Lena Headey) attempts to rally support in Sparta for her husband. The story is framed by a voice-over narrative by the Spartan soldier Dilios (David Wenham). Through this narrative technique, various fantastical creatures are introduced, placing 300 within the genre of historical fantasy.

300 was released in both conventional and IMAX theaters in the United States on March 9, 2007, and on DVD, Blu-ray Disc, and HD DVD on July 31, 2007. The film received mixed to positive reviews, receiving acclaim for its original visuals and style, but criticism for favoring visuals over characterization and its depiction of the ancient Persians in Iran, a characterisation which some had deemed racist; however, the film was a box office success, grossing over $450 million, with the film's opening being the 24th largest in box office history at the time. A sequel, 300: Rise of an Empire, which is based on Miller's unpublished graphic novel prequel Xerxes, was released on March 7, 2014.

300: Rise of an Empire

300: Rise of an Empire


300: Rise of an Empire is a 2014 American fantasy war film directed by Noam Murro. It is a follow-up to the 2007 film 300, taking place before, during and after the main events of its predecessor and based on the Battle of Artemisium and the Battle of Salamis. It is based on the as-yet-unreleased Frank Miller graphic novel Xerxes. Zack Snyder, who directed and co-wrote the original film, acts as writer and producer on Rise of an Empire.
The cast includes Lena Headey, Rodrigo Santoro, David Wenham, Andrew Tiernan, Andrew Pleavin and Peter Mensah reprising their roles from the first film, alongside Sullivan Stapleton, Eva Green, Hans Matheson, Callan Mulvey, and Jack O'Connell. It was released in 3D and IMAX 3D on March 7, 2014. The composer for the film is Junkie XL.
The film was released to mixed reviews, with critics praising Green's performance but criticizing the story and overstylized gore, and grossed over $331 million worldwide
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Sunday, September 28, 2014

Hotel Transylvania (2012)




Hotel Transylvania is a 2012 American 3D computer animated fantasy comedy film produced by Sony Pictures Animation. It was directed by Genndy Tartakovsky, the creator of Samurai Jack, Dexter's Laboratory and Sym-Bionic Titan, and produced by Michelle Murdocca. The film features the voices of Adam Sandler, Andy Samberg, Selena Gomez, Kevin James, Fran Drescher, Steve Buscemi, Molly Shannon, David Spade and CeeLo Green.
The film tells a story of Dracula, the owner of Hotel Transylvania, where the world's monsters can take a rest from human civilization. Dracula invites some of the most famous monsters, including Frankenstein's monster, Mummy, a Werewolf family and the Invisible Man, to celebrate the 118th birthday of his daughter Mavis. When the hotel is unexpectedly visited by an ordinary 21-year-old traveler named Jonathan, Dracula must protect Mavis from falling in love with him before the hotel's guests learn there is a human in the castle, which may jeopardize the hotel's future.
The film was released on September 28, 2012 by Columbia Pictures. It was met with mixed critical reception from critics, while the general public received it favorably. Despite mixed reviews, Hotel Transylvania set a new record for the highest-grossing September opening weekend ever, earning a total of $358 million on a budget of $85 million. The film was nominated for a Golden Globe Award for Best Animated Feature Film.

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Turbo

Turbo



Turbo is a 2013 American 3D computer-animated comedy sports film produced by DreamWorks Animation and distributed by 20th Century Fox. It is based on an original idea by David Soren, who also directed the film.[8] Set in Los Angeles, the film features an ordinary garden snail whose dream to become the fastest snail in the world comes true. The film was released on July 17, 2013.[9]

The film stars the voices of Ryan Reynolds, Paul Giamatti, Michael Peña, Snoop Dogg, Maya Rudolph, Michelle Rodriguez and Samuel L. Jackson.[8]

The film has been followed by a television series, titled Turbo FAST (Fast Action Stunt Team), which first aired on Netflix on December 24, 2013.[10]

In a suburban San Fernando Valley garden in Los Angeles,[11] Theo, a.k.a Turbo, is a snail who dreams of being the greatest racer in the world, just like his hero, 5-time Indianapolis 500 champ, Guy Gagné. His obsession with speed and all things fast has made him an outcast in the slow and cautious snail community, and a constant embarrassment to his older brother, Chet. Turbo desperately wishes he could escape the slow-paced life he's living, but his one chance to live proves a near fatal disaster when he tries to recover a prize tomato and needs to be rescued by Chet.

Demoralized, Theo wanders onto a freeway to admire the traffic and wishes he was fast on the first star (which is actually an airplane light). Suddenly, he gets into a freak accident when he gets sucked into the supercharger of a drag racer, fusing his DNA with nitrous oxide. The next day, when Theo wakes up, the incident finds himself vested with incredible speed and accuracy, as well as some characteristics of an actual car. Unfortunately, Theo's first attempt to show this power off ends with him crashing a Big Wheel tricycle into the garden, getting himself and Chet fired from the garden crew by their foreman.

As the siblings quarrel over Theo's problems, Chet is snatched by a crow, but is pursued and rescued by Theo at a run down strip mall called Starlight Plaza. There, they are captured by Tito, a "Dos Bros" taco truck driver, and are brought to a snail race held by him and his co-workers. Theo astounds both humans and snails alike and earns the respect of the snails, led by Whiplash, with his crew members Smoove Move, Burn, Skidmark, and White Shadow, who have skills of their own. Inspired by this extraordinary snail, Tito dreams to revive the strip mall with Theo as an attraction, and eventually with the help of the snails who manage to divert and strand a tour bus and drum up impressive business. At this success, Theo convinces Tito to enter him in Indianapolis 500 as a competitor. While Tito's brother, Angelo, still declines to support him, the neighbors agree to put up the entrance fee and accompany them to Indianapolis.

Once there, Tito is refused entry into the race, but a chance meeting with Guy Gagné gives Turbo a chance to show off his speed, astounding the audience and the racers and qualifies for the race. This impossible feat soon becomes a sensation on social media and the CEO gives in to the pressure, egged on by Gagné himself, to let the snail compete. However, the night before the race, Turbo is demoralized by Gagné, while Chet confesses that he cannot bear to see his brother endanger himself. Undeterred, Turbo enters the race the next day, but the dangerous racetrack and the more experienced competitors leave him trailing in last place. At a pitstop, Whiplash and his crew give Turbo a vital pep talk, advising him to stop racing like a car. Back in the race, Turbo realizes what they mean and uses his small size to his advantage. With the snail rapidly gaining in the standings, Gagné starts racing dirty and manages to knock Turbo against the circuit wall, damaging his shell and weakening his speed powers.

Eventually, in the final stretch with Turbo in the lead, Gagné tries a desperate maneuver to beat the snail and gets into a major crash that snares most of the competitors in a major pileup. Similarly, Turbo is thrown, waking up from unconsciousness with his shell punctured and his speed gone. Alarmed at seeing Turbo giving up, Chet puts himself into incredible dangers to meet up with Whiplash's crew to get to the racer. Seeing his brother and the crew arrive in crows to encourage him to continue, Turbo resumes the race. Unfortunately, Gagné, refusing to lose, single-mindedly pursues him by dragging his wrecked car after the snail and attempts to crush him. At the last second, Chet tells Turbo to tuck and roll into his shell at Gagné's last blow and the force allows him to tumble past the finish line to win. Gagné is then attacked by Kim-Ly.

At this victory, Starlight Plaza becomes a major attraction with all the businesses becoming spectacular successes including extremely elaborate snail races with Whiplash's crew getting special propulsion aids for their shells, while Chet is content as the track referee. As for Turbo, he becomes happier discovering that his shell has healed, and with that, his superspeed has returned.

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Thursday, September 25, 2014

Need for Speed (NFS)

Need for Speed (NFS)


Need for Speed (NFS) is a series of racing video games published by Electronic Arts (EA) and developed by several studios including the Canadian company EA Black Box and the British company Criterion Games.
The series released its first title, The Need for Speed in 1994. Initially, it was designed exclusively for use on fifth generation video game consoles, but later on was reworked to be able to be used on all seventh generation consoles by 2008. All members of the series consist of racing cars on various tracks, with some titles including police pursuits in races. Since Need for Speed: Underground, the series has integrated car body customization into gameplay.
Need for Speed is the most successful racing video game series in the world, and one of the most successful video game franchises of all time. Over 140 million copies of games in the series have been sold to date.[1]
In June 2012, following Black Box's restructuring, British developer Criterion Games announced that it was in full control of the Need for Speed franchise.[2] However, in August 2013, Swedish and British developers Ghost Games, Ghost Games UK and Criterion Games joined forces for the foreseeable future of the Need for Speed series. At the time, Ghost Games UK staff consisted of 80% of former Criterion Games employees.[3][4]
1 The Need for Speed (1994)
2 Need for Speed II (1997)
3 Need for Speed III: Hot Pursuit (1998)
4 Need for Speed: High Stakes/Road Challenge (1999)
5 Need for Speed: Porsche Unleashed/Porsche 2000 (2000)
6 Need for Speed: Hot Pursuit 2 (2002)
7 Need for Speed: Underground (2003)
8 Need for Speed: Underground 2 (2004)
9 Need for Speed: Most Wanted (2005)
10 Need for Speed: Carbon (2006)
11 Need for Speed: ProStreet (2007)
12 Need for Speed: Undercover (2008)
13 Need for Speed: Shift (2009)
14 Need for Speed: Nitro (2009)
15 Need for Speed: World (2010)
16 Need for Speed: Hot Pursuit (2010)
17 Shift 2: Unleashed (2011)
18 Need for Speed: The Run (2011)
19 Need for Speed: Most Wanted (2012)

20 Need for Speed Rivals (2013)
Call of Duty: Advanced Warfare


Call of Duty: Advanced Warfare is an upcoming 2014 first-person shooter video game developed by Sledgehammer Games and published by Activision. It is the eleventh primary installment in the Call of Duty series and the first developed primarily by Sledgehammer Games after Neversoft was merged into Infinity Ward in May 3, 2014 and was officially made defunct on July 10, 2014. The game is set to be released for Microsoft Windows, PlayStation 3, Playstation 4, Xbox 360 and Xbox One on November 4, 2014.[5][6] However, it was announced that Sledgehammer Games will not be developing Call of Duty: Advanced Warfare for the PlayStation 3 and Xbox 360; instead, High Moon Studios will be developing the PlayStation 3 and Xbox 360 editions. It is the first game in the series to be created in a three-year development cycle, rather than two years as in previous Call of Duty games. It will be the first main series Call of Duty game to not see a release on Nintendo platforms since Call of Duty: Modern Warfare 2.Advanced Warfare, like the other Call of Duty titles, is presented in a first-person shooter perspective. However, the game features several changes; unlike other installments, Advanced Warfare does not use a traditional heads-up display; instead, all information is relayed to the player via holographic projections from the weapon equipped. The general gun-play remains unchanged, apart from new mechanics, for example, certain guns will be able to recharge slowly, allowing the player to take cover and stay there for a certain period of time to gain ammo for the weapon. The player can also switch different types of grenades whilst holding one with the shoulder buttons. It includes Frag, Stun, EMP, Smart, Threat, etc.

Call of Duty: World at War II

Call of Duty: World at War II



Treyarch could be planning a return to a previous game by releasing Call of Duty: World at War II for 2015’s annual Call of Duty game.
According to GamerHeadlines, the cover for Call of Duty: World at War II was leaked by Amazon briefly. It was listed as a placeholder, but has since been taken down and can no longer be viewed. If it’s true though, it looks like Treyarch will be making a sequel to 2008’s World at War.
This may or may not go well with fans of the Call of Duty: Black Ops series. If you wanted a third game to Black Ops, it appears Treyarch will be going back to World at War instead. The first World at War game was based on World War II. The sequel could revisit that time period. We could also see more of the special zombie mode too. This is something Treyarch does best at.

We do know that 2015 will see the release of a Call of Duty game from Treyarch. Activision now has three separate developers working on the franchise. Infinity Ward’s next game won’t be out until 2016.

Call of Duty: World at War

Call of Duty: World at War 


Call of Duty: World at War is a 2008 first-person shooter video game developed by Treyarch and published by Activision Blizzard for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were also produced, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects.


The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.

Wednesday, September 24, 2014

Call of Duty: Modern Warfare 3


Call of Duty: Modern Warfare 3



Call of Duty: Modern Warfare 3 (stylized as Call of Duty: MW3) is a 2011 first-person shooter video game, developed by Infinity Ward and Sledgehammer Games (Treyarch for the Wii version), with Raven Software having assisted in development and published by Activision.[8] It is the third installment in the Modern Warfare saga, a direct sequel to 2009's Call of Duty: Modern Warfare 2, and the eighth Call of Duty installment.

The game was released on November 8, 2011 in North America on Microsoft Windows, Xbox 360, PlayStation 3,[9] and Wii,[7] with a separate version for Nintendo DS developed by n-Space. In Australia, the Wii version was released on November 23, 2011.[10] In Japan, Square Enix handled the installment with a separate subtitled and dubbed version, as they did for Call of Duty: Black Ops, released November 17, 2011 and December 22, 2011 respectively. Within 24 hours of going on sale, the game sold 6.5 million copies in the U.S. and UK alone and grossed $400 million, making it the biggest entertainment launch of all time,[11][12][13] until it was surpassed by the next Call of Duty title, Call of Duty: Black Ops II in November 2012 with $500 million. As of November 5, 2013, Modern Warfare 3 has sold 26.5 million copies.[14]
The player assumes the role of various characters during the single player campaign, changing perspectives throughout the progression of the story, which, like its predecessors, is divided into three sets of missions called "Acts". Each mission in an act featuring a series of objectives that are displayed on the heads up display, which marks the direction and distance between such objectives and the player. Damage to the player is shown by the percentage of health HUD shown on the screen. The player's health regenerates over time with shields also helping with regeneration. Mission objectives vary in their requirements, ranging from having the player arrive at a particular checkpoint, to eliminating enemies in a specified location, to standing their ground against enemy squadrons, manning robot mechanoids and other weapons, and planting explosive charges on an enemy installation. The player is also accompanied by fellow soldiers who cannot be issued orders. Like its predecessor, the game includes an interactive scene of a terror attack against civilians, which the player is given the option of skipping due to the portrayal of graphic and potentially upsetting content, including harm to children.
The entire Killstreak reward system has been altered to make it more difficult for players to get early unlocks. Killstreaks are now known as Pointstreaks, and kills are no longer the only way to increase the player's pointstreak. Completing objectives such as planting a bomb or capturing a flag in Capture The Flag awards points towards the player's Pointstreak. Pointstreak rewards are organized into three different "strike packages" called Assault, Support, and Specialist.

The Assault strike package works the same as the Killstreak reward system in Modern Warfare 2 and Black Ops: the player must earn more and more points without dying. Once the player is killed, his or her points are reset to zero. Likewise, the Specialist strike package rewards players with perks after every second consecutive kill. Upon death, however, the player loses all the perks and the points are reset to zero. In contrast, the Support strike package are awarded based on the total points that the player has earned over the entire match, regardless of how often the player dies. It is important to note that if a player switches to a custom class with a different reward system (either assault or specialist) during game play, all points are automatically reset to 0.[19] Players are allowed to choose which Pointstreak rewards they want to use when they gain it during the match, rather than choosing them between rounds.

Along with revamping the entire Killstreak reward system, Modern Warfare 3 also has a completely modified Ranking and Unlocks system, which does not use a currency system for unlocks.[20] The player's primary weapon levels up alongside the player, and unlocks a number of "Proficiency" perks such as Attachments, (allows two attachments and is a successor to the "Bling" and "Warlord" perks), Kick (reduced recoil while aiming down the player's sight) and Focus (reduced flinching while under fire). Only one Proficiency can be put on a primary weapon.[21] Another new addition is the ability to equip "Hybrid Scopes" on a weapon, such as a Reflex Sight a magnifier similar to an ACOG on the same weapon, and the player can switch between the scopes.[21] Modern Warfare 3 introduces a new "Prestige Shop" which will unlock only after the player has selected the option to prestige for the first time. The "Prestige Shop" allows Prestige players to use tokens they gain from using the Prestige option to buy exclusive features such as double XP and an extra custom weapon class.[22]

Several controversial perks in Modern Warfare 2, accused of being overpowered, have been removed in Modern Warfare 3. Diving from standing to prone, known as "dolphin diving", has been removed due to balancing issues.[23] Modern Warfare 3 will utilize Treyarch's hot fix system to fix bugs and glitches.[24] Modern Warfare 3 features a local and online split-screen option.[25]

Several new game modes have also been added:

Kill Confirmed: players must collect floating dog tags from the corpse of a downed enemy before the kill can be registered. However, the opposing team can pick up the dog tag as well to deny the other team a kill. Which denies the other team a point.
Team Defender: both teams attempt to capture a flag dropped by the first person who is killed when the match starts, the team of the person who holds the flag will get double points for their kills; while the team without the flag only gets the default amount per kill. Note that for picking up the flag you will gain one point for your pointstreak, you will also gain extra experience points for your kills as well as your team's.
Private matches also now include pre-made game modes including: "Infected" (where the infected kill enemies to recruit them to their team), "Drop Zone" (where the player must hold a drop zone for points and care packages), "Team Juggernaut" (each team plays alongside an AI Juggernaut character), "Gun Game" (be the first to get one kill with every gun in the game), "One in the Chamber" (in which players are only allowed one pistol with one bullet and three lives where they can only get more bullets by killing other players), and "Juggernaut" (free for all against a juggernaut, kill the juggernaut to become it). Along with this, players are allowed to create their own game modes with customized settings such as number of players and time limit.[19]


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Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2 is a 2009 first-person shooter video game developed by Infinity Ward and published by Activision for Xbox 360, PlayStation 3 and Microsoft Windows. Officially announced on February 11, 2009,[2] the game was released worldwide on November 10, 2009.[3] It is the sixth installment of the Call of Duty series[4] and the direct sequel to Call of Duty 4: Modern Warfare, continuing the same storyline, with Call of Duty: Modern Warfare 3 ending the storyline.[2][5] It was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare – Mobilized for the Nintendo DS,[6] and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.[7] In addition, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost.[8]

Modern Warfare 2 has received very positive reviews from various gaming websites, attaining a 94% aggregate score on Metacritic, with praise stemming primarily from its in-depth multiplayer component. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom.[9] On August 3, 2011, Activision confirmed that the game had sold over 22 million copies worldwide[10][11][12] and it is the second best-selling game of all time in both the UK and the U.S.

Call of Duty 4 (Modern Warfare)

Call of Duty 4 (Modern Warfare)


Call of Duty 4: Modern Warfare is a 2007 first-person shooter video game, developed by Infinity Ward and published by Activision for Microsoft Windows, Mac OS X, PlayStation 3, Xbox 360 and Wii. A handheld game was made for the Nintendo DS. The game was released in North America, Australia, and Europe in November 2007 for video game consoles and Microsoft Windows. It was released for the Mac in September 2008, then released for the Wii in November 2009, given the subtitle Reflex Edition. It is the fourth installment in the Call of Duty video game series, excluding expansion packs, and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating. The game breaks away from the World War II setting of previous games in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine. On September 10, 2009, it was re-released in Japan by Square Enix.

The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement starts a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.


Critically acclaimed, the game received an aggregated score of 94% from both GameRankings and Metacritic, and is considered by many to be the best Call of Duty in the series. The gameplay and story received particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and over thirteen million by May 2009.

Monday, September 22, 2014

Crysis 3

Crysis 3 


Crysis 3 is a first-person shooter video game developed by the German game developer Crytek and is published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, and Xbox 360. It was released in North America on February 19, 2013.[3] Officially announced April 14, 2012, it is the third main installment of the Crysis series, a sequel to the 2011 video game Crysis 2, and runs on the CryEngine 3 game engine. Crysis 3 has won PC Gamer Most Valuable Game, Game Informer Best of Show and Electric Playground Best of E3 awards.[5]
Similar to other games in the series, Crysis 3 is a multi-platform futuristic video game set in New York City with realistic rendering of NYC and manipulation of special abilities. Players can choose a gameplay style based on direct confrontation, or a more discreet and stealthy approach in order to deal with enemies.

Hacking is one of the new features which can be used to hack security codes, weapon boxes, ceph technology, mines, lasers and even sentry turrets (can be used to kill enemies and ceph). Another new feature is the ceph's own weapons can now be used to kill enemies, including cephs.

Up to 16 players on the PC and 12 players on consoles are supported in each multiplayer match, which uses the Origin client and requires the user to have an existing user account or otherwise create a new one. It uses a client/server model to deliver multiplayer matches, as opposed to a peer-to-peer model. Except on console versions, which is still peer-to-peer. There are 8 different modes and 6 modifiers, each with 12 available maps.


Crysis 3 sees the return of Major Laurence "Prophet" Barnes to New York circa 2047, almost a quarter of a century after the events in Crysis 2. Stepping into Prophet's Nanosuit, you take on the role of battling the forces of CELL Corporation through a range of decaying urban environments overgrown with vegetation, using various high-tech weapons, including the new Predator Bow.

Since the first game in the series spawned the "Can it run Crysis?" meme, it's no surprise to see that Crysis 3 lives up to the series' reputation for advanced graphical prowess. Crysis 3 not only supports DirectX 11 right out of the box, it requires it: if your GPU and OS aren't DX11-capable, you won't be able to play the game. The latest iteration of Crytek's CryEngine, used to power Crysis 3, packs almost every form of eye candy possible in a modern PC game, and as a result, if you turn up the settings, the game will punish even the mightiest of systems.


The aim of this guide is to allow you to better understand and best utilize all of the configuration options available in Crysis 3, as well as giving you a range of advanced tweaks.
Before proceeding further, make sure you meet the game's minimum requirements as provided below, with the recommended requirements provided in brackets:
Processor: 2.4GHz Dual Core CPU (2.66GHz Quad Core CPU)
Memory: 2GB RAM/3GB RAM on Vista (4GB RAM)
Hard Drive: At least 20GB of free space
Video Card: NVIDIA GeForce GTS 450 or equivalent DirectX 11 GPU (NVIDIA GeForce GTX 560)
Sound Card: DirectX compatible
OS: Windows Vista, 7, 8

What follows are full descriptions for all of the settings available in the various options menus. Screenshot comparisons are provided where relevant to highlight the impact on image quality of changing these settings. Performance information is also provided for every setting, although the precise impact on your particular system depends on your specific hardware combination, and your other game and system-wide settings. The aim here is to give you enough information so that you can make an informed choice as to the settings you can enable or disable to obtain a balance of visual quality and performance acceptable to you.

Crysis 2

Crysis 2




Crysis 2 is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game Crysis, and its expansion Crysis Warhead.[2] The story was written by science fiction author Richard Morgan.[3] Another science fiction author, Peter Watts,[4] was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine and the first game using the engine to be released on consoles.
Crysis 2 is a first-person shooter. The player assumes the role of a Force Recon Marine called Alcatraz. Similar to its predecessor, it provides freedom to customize weaponry and abilities. Crytek wanted to avoid making another game set in a true jungle environment (as were Far Cry and Crysis); New York City has been dubbed an "urban jungle". The urban atmosphere offers new options with relation to progressing and planning attacks. Players are able to navigate between floors and buildings, as well as a destroyed cityscape.

Crysis Warhead

Crysis Warhead

 Crysis Warhead is a first-person shooter video game developed by the studio Crytek Budapest and published by Electronic Arts. Crysis Warhead is a stand-alone expansion game and does not require the installation of Crysis to play.
Crysis Warhead updates and refines the gameplay of the original game through a side-plot parallel to that of the original game. The story follows Sergeant Michael "Psycho" Sykes, an ally of Crysis protagonist Nomad, as he faces his own trials and challenges on the other side of the island during the time period of the first game. It features new fully customizable weapons, vehicles and enemies, along with new multiplayer content. It also showcases a new, enhanced and optimized version of CryEngine 2 and is the first game developed by Crytek's Budapest studio.[3] Psycho's arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit, which confers various superhuman abilities upon its wearer, returns. In addition to the single-player campaign, Crytek has also emphasized the multiplayer modes, titled Crysis Wars. In addition to the Instant Action and Power Struggle modes of the original Crysis, Crysis Warhead also features Team Instant Action mode, as well as 21 playable maps upon release. Crytek has made numerous changes to the multiplayer gameplay including tighter vehicle controls, weapon rebalancing, and Nanosuit alterations.[4] Crysis Wars is included on its own disc, has a separate installer and logo, and is considered a separate game by Crytek; regardless, it comes bundled with Warhead at no additional charge. From 10–12 October 2008, Crytek held a free trial weekend during which people could download and play Crysis Wars for free.

Crysis

Crysis 

Crysis is a first-person shooter video game developed by Crytek in their headquarters in Frankfurt, Germany, published by Electronic Arts for Microsoft Windows and released in November 2007. It is the first game of a trilogy.[2] A separate game entitled Crysis Warhead was released on September 16, 2008, and follows similar events as Crysis but from a different narrative perspective.[3][4] At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).


The game is based in a future where a massive ancient space alien-constructed structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.[5] The single-player campaign has the player assume the role of U.S. Army Delta Force soldier Jake Dunn, referred to in-game by his callsign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nanosuit" which was inspired by a real-life military concept.[6] In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.

Sunday, September 21, 2014

Assassin's Creed II

 Assassin's Creed II


Assassin's Creed II is a 2009 historical fiction action-adventure open world stealth video game developed by Ubisoft Montreal and published by Ubisoft. It is the second major installment in the Assassin's Creed series and is a direct sequel to Assassin's Creed. The game was first released on the PlayStation 3 and Xbox 360 in November 2009, and was later made available on Microsoft Windows in March 2010 and OS X in October 2010. Several minor game related features could be redeemed on Uplay and three downloadable expansion packs were released on Xbox Live.
The frame narrative is set in the 21st century and follows Desmond Miles as he relives the genetic memories of his ancestor Ezio Auditore da Firenze. The main narrative takes place at the height of the Renaissance in Italy during the 15th and early 16th century. The player can explore Florence, Venice, Tuscany and Forlì as they guide Ezio on a quest for vengeance against those responsible for betraying his family. The primary focus is to utilize the player's combat and stealth abilities, as Desmond begins to uncover the mysteries left behind by an ancient race known as the First Civilization in the hope of ending the conflict between the Assassins and Knights Templar.
Assassin's Creed II began development shortly after the release Assassin's Creed using a newly updated Anvil game engine. The game received highly positive reviews from video game publications and has sold over 9 million copies as of May 2010. The PC version was met with some criticism in relation to the DRM operating system. The game spawned a followup, Assassin's Creed II: Discovery and two direct sequels, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations.
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Assassin Creed

Assassin Creed


The Assassin is a character class common to many role-playing games, often but not always representing the historical Assassin or Ninja. Such characters typically combine combat ability with strong stealth skills, and specialise in defeating an enemy without becoming involved in a protracted melee. Assassins first appeared in many role-playing games including Dungeons & Dragons and its rivals, which influenced later appearances in video games. In many of these, the Assassin class is only available to the player after having advanced in another class, such as the Thief.

Saturday, September 20, 2014

Transformers: Age of Extinction

Transformers: Age of Extinction

Transformers: Age of Extinction is a 2014 science fiction action film based on the Transformers franchise. It is the fourth installment of the live-action Transformers film series and stars Mark Wahlberg in the lead role. A sequel to Transformers: Dark of the Moon, the film takes place five years later, after the Decepticon invasion of Chicago. Like its predecessors, the film is directed by Michael Bay[6] and executive produced by Steven Spielberg. Ehren Kruger is the film's screenwriter, having written every Transformers film since Transformers: Revenge of the Fallen. The film features an entirely new cast of human characters and is the first in the series to feature the Dinobots. Returning Transformers include Optimus Prime, Bumblebee, Ratchet, Leadfoot, Brains and Megatron (now known as Galvatron). The film was released on June 27, 2014, in IMAX and 3D.[7]

Reception to the film was generally negative among film critics. They expressed an overall expressed dislike for the acting, directing, length, and writing. It received an average rating of 18% on Rotten Tomatoes, making it the lowest rated film of the franchise, although some praised the action scenes, visual effects, and Wahlberg's and Stanley Tucci's performances. Despite the poor critical reception, the film was a commercial success, grossing over $1 billion in worldwide box office revenue.

Friday, September 19, 2014

Medal of Honor

Medel of Honor


 European Assault, the eighth game in the series, was released for the PlayStation 2, Xbox and Nintendo GameCube in 2005.

Medal of Honor:Medal of Honor (MoH) is a series of first-person shooter video games. The first game was developed by DreamWorks Interactive (now known as EA Los Angeles, formerly Danger Close Games) and published by EA Games for the Play Stationgame console in 1999. Medal of Honor spawned a series of follow-up games including multiple expansions spanning various console platforms and the PC and Mac. The first twelve installments take place during World War II, while the more recent games focus on modern warfare.

History

The series first began in 1999 with Medal of Honor. The game was developed by Dreamworks Interactive, with a story by filmmaker Steven Spielberg. The game was released for the PlayStation on October 31, 1999.[2]

In 2000, Medal of Honor: Underground, the second game in the series, was released for the PlayStation and Game Boy Advance.

Medal of Honor: Allied Assault, the third game in the series, was developed and released for the PC in January 2002. Also has Extension Packs titled Spearhead (released in 2002) and Breakthrough (released in 2003).

Medal of Honor: Frontline, the fourth game in the series, was developed and released for the PlayStation 2 in May 2002 and the Nintendo GameCube and Xbox in November 2002. It was later remastered in High-Def and released in 2010 with the PlayStation 3 version of Medal of Honor (2010).

Medal of Honor: Rising Sun, the fifth game in the series, was released for the PlayStation 2, Xbox and Nintendo GameCube in 2003 (a planned sequel was cancelled due to the game's mixed reviews).

Medal of Honor: Infiltrator, the sixth game in the series, was released for the Game Boy Advance in 2003.

Medal of Honor: Pacific Assault, the seventh game in the series, was released for the PC in 2004.

Medal of Honor: Heroes, the ninth game in the series, was developed and released for the PlayStation Portable in 2006.

Medal of Honor: Vanguard, the tenth game in the series, was released for the PlayStation 2 and Nintendo Wii in 2007.

Medal of Honor: Airborne, the eleventh game in the series, was developed and released for the PlayStation 3, Xbox 360 and PC September 4, 2007. It was the first game in the series to be nonlinear.

The twelfth game in the series; Medal of Honor: Heroes 2, was released for the Nintendo Wii and PlayStation Portable on November 13, 2007.

Medal of Honor (2010), the thirteenth game in the series, was announced in 2008 as Medal of Honor: Operation Anaconda. The game was developed by Danger Close Games, a video game development team formerly known as EA Los Angeles merged in 2008. Medal of Honor (2010) was released for the PlayStation 3, Xbox 360 and PC on October 12, 2010.[3][4] Its multiplayer component was developed by the creators of the Battlefield franchise. It is the first Medal of Honor game to be set in the modern day rather than during World War II. Medal of Honor received generally positive reviews from critics, praising the game's engaging multiplayer, audio and voice acting but criticized the level designs, minor technical issue, and resemblance to other similar games like the Battlefield series. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 74.97% and 75/100,[5][6] the Xbox 360 version 73.11% and 74/100,[7][8] and the PC version 70.82% and 72/100.[9][10] The game was also a big commercial success with video game sales of over 5 million.[11]

The fourteenth installment in the series and the direct sequel to the 2010 game; Medal of Honor: Warfighter was released for the PlayStation 3, Xbox 360 and PC on October 23, 2012.[12] The game's storyline was written by real U.S. Tier 1 Operators, inspired by actual events. It is the first game in the series to run on EA Digital Illusions CE's Frostbite 2 game engine. Warfighter was both a critical and commercial failure, sold just over 300,000 copies in its first week in US.[13] Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 55.79% and 53/100,[7][8] the PlayStation 3 version 55.40% and 55/100[5][6] and the PC version 51.43% and 55/100.[9][10]

In January 2013, COO Peter Moore of Electronic Arts announced that the Medal of Honor series was taken out of rotation due to the poor reception and sales of Medal of Honor: Warfighter.[14]


1999       Medal of Honor                DreamWorks Interactive              PS                                          
2000       Medal of Honor: Underground  DreamWorks Interactive
Rebellion Developments              PS                           GBA      
2002       Medal of Honor: Allied Assault   2015, Inc.                             Windows                             Mac OS X
2002       Medal of Honor: Frontline           EA LA     PS2
PS31      Xbox      GameCube        
2002       Medal of Honor: Allied Assault Spearhead2         DreamWorks Interactive                              Windows                             Mac OS X
2003       Medal of Honor: Allied Assault Breakthrough2   TKO Software                    Windows                             Mac OS X
2003       Medal of Honor: Rising Sun         EA LA     PS2         Xbox      GameCube        
2003       Medal of Honor: Infiltrator          Netherock Ltd.                                  GBA      
2004       Medal of Honor: Pacific Assault EA LA                     Windows                            
2005       Medal of Honor: European Assault          EA LA     PS2         Xbox      GameCube        
2006       Medal of Honor: Heroes               Team Fusion      PSP                                       
2007       Medal of Honor: Vanguard          EA LA
Budcat Creations              PS2                         Wii         
2007       Medal of Honor: Airborne            EA LA     PS3         Windows, 360                   
2007       Medal of Honor: Heroes 2            EA LA
EA Canada           PSP                        Wii         
2010       Medal of Honor                Danger Close Games
EA Digital Illusions CE      PS3         Windows, 360                   

2012       Medal of Honor: Warfighter        Danger Close Games      PS3         Windows, 360                    

Wednesday, September 17, 2014

BATTLEFIELD 3

BATTLEFIELD 3


IN BATTLEFIELD 3, PLAYERS STEP INTO THE ROLE OF THE ELITE U.S. MARINES. AS THE FIRST BOOTS ON THE GROUND, PLAYERS WILL EXPERIENCE HEART-POUNDING MISSIONS ACROSS DIVERSE LOCATIONS INCLUDING PARIS, TEHRAN AND NEW YORK. AS A U.S. MARINE IN THE FIELD, PERIODS OF TENSION AND ANTICIPATION ARE PUNCTUATED BY MOMENTS OF COMPLETE CHAOS. AS BULLETS WHIZ BY, AS WALLS CRUMBLE, AS EXPLOSIONS FORCE PLAYERS TO THE GROUND, THE BATTLEFIELD FEELS MORE ALIVE AND INTERACTIVE THAN EVER BEFORE.

Battlefield 3 is a first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. It is a direct sequel to 2005's Battlefield 2, and the eleventh installment in the Battlefield franchise.
The game was released in North America on 25 October 2011 and in Europe on 28 October 2011 for Microsoft Windows, PlayStation 3, and Xbox 360.[4] EA Mobile also confirmed a port for the iOS platform. The game sold 5 million copies in its first week of release,[5] and received critical acclaim from most game reviewers. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11.[6] The PC version is exclusive to EA's Origin platform,[7] through which PC users also authenticate when connecting to the game. The game's sequel, Battlefield 4, was released on October 29, 2013.
 In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F-18 weapons system officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations, including Iran to New York City; and follows the stories of Sergeant Henry Blackburn and Dimitri Mayakovsky.
The full standard edition of Battlefield 3 (minus any DLC) was made free to download for Origin users from May 28, 2014 until June 3, 2014 as part of Origin's On The House promotion.

Monday, September 15, 2014

Need for Speed: The Run

Need for Speed: The Run


Need for Speed: The Run is a racing video game. The eighteenth title in the long-running Need for Speed franchise, and developed by EA Games and Black Box and published by Electronic Arts. The wii and 3DS versions were developed by Firebrand Games, the ream behind Undercover and Nitro. It was released in North America on November 15, 2011 and November 18, 2011 in Europe. The game was directed by action director Michael Bay and was described as an "illicit, high-stakes race across the country. The only way to get your life back is to be the first from San Francisco to New York. No speed limits. No rules. No allies. All you have are your driving skills and sheer determination.

Sunday, September 14, 2014

Call of Duty: Ghosts

Call of Duty: Ghosts 



Summer’s end approaches, and the final month of Clan Wars for Call of Duty®: Ghosts has arrived. This next round of competition is your last chance to fine-tune your tactics before the epic conclusion takes place later this month.
Bronze – Platinum Divisions: Sri Lanka
Trouble stirs in the Pearl of the Indian Ocean, threatening stability in the region. Bronze through Platinum Clans will battle for control of Sri Lanka starting Wednesday, September 10th at 12PM PDT / 9PM CEST, continuing through Monday, September 15th at 12PM PDT / 9PM CEST.
Game Modes for Sri Lanka include: Team Deathmatch (x2), HC Team Deathmatch, Search & Rescue, Domination, Drop Zone, Kill Confirmed, HC Kill Confirmed
Diamond Division: Budapest, Hungary
The balance of power shifts in the cultural powerhouse of Central Europe as Diamond Division Clans compete for total victory in Budapest, Hungary. The engagement takes place over a two-day period on Saturday, September 13th and Sunday, September 14th.
Regional times each day as follows:
• Pacific: Starts 7PM PDT, finishes 11PM PDT
• Eastern: Starts 7PM EDT, finishes 11PM EDT
• Europe: Starts 8PM CEST, finishes 12AM CEST
Game Modes for Hungary include: Team Deathmatch, HC Team Deathmatch, Search & Destroy, Domination (x2), Kill Confirmed, HC Kill Confirmed, Drop Zone
Emblem Pack: Wild West
Clans will compete for the Wild West Emblem Pack, offering another five emblems for the in-app Emblem Editor. Bronze-Platinum Clans must place in the top three to unlock the pack, while Diamond Clans that earn any amount of CP during the war will automatically unlock the additional emblems. Expect all earned rewards to be delivered within 48 hours after the end time for each war.
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Follow @BeachheadStudio on Twitter for the latest information leading up to and throughout the remainder of this season’s Call of Duty: Ghosts Clan Wars competition.