Call of Duty: World at War
Call of Duty: World at War is a 2008 first-person shooter
video game developed by Treyarch and published by Activision Blizzard for PC,
PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth
mainstream game of the Call of Duty series and returns the setting to World War
II. The game was released in North America on November 11, 2008, and in Europe
on November 14, 2008. A Windows Mobile version was also made available by Glu
Mobile and different storyline versions for the Nintendo DS and PlayStation 2
were also produced, but remain in the World War II setting. The game is based
on an enhanced version of the Call of Duty 4: Modern Warfare game engine
developed by Infinity Ward with increased development on audio and visual
effects.
The narrative for the Microsoft Windows, PlayStation 3, Wii,
and Xbox 360 versions focuses on the Pacific Theater and Eastern Front theaters
of World War II, involving the United States, the Empire of Japan, the Soviet
Union, and Nazi Germany. It is told from the perspectives of Marine Raider
Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private
Dimitri Petrenko, and is based on several historical battles. The multiplayer
component of the game contains various game modes and a leveling system that allows
the player to unlock additional weapons and rewards as they progress, similar
to Call of Duty 4. The game also contains downloadable content called "map
packs", which can be purchased online. A new feature to the series was the
addition of a cooperative mode, which supports up to two players locally and
four players online.
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